The Human Spinner (lesson)

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    • #2127
      Sharma
      Keymaster

      (For full lesson with visuals and handouts, see link at bottom or attached document)

      Materials:

      Chalk to make Human Spinner

      Rope to make Human Spinner

      CD player/ I-pod/ Way to project music

      Music

      Fraction Circle Pieces (1 set per group)

      Colored Pencils

      Paper Clips (1 per student)

      Objective:

      By seeing a human spinner with single events as well as compound events involving “or“ and “and”, students will understand the concept of and calculate basic probabilities, as well as adding and multiplying probabilities.  By completing 50 trials, students will understand and explain how completing more trials brings the relative frequency closer to the probability.  Finally, students will explain that the probabilities for all outcomes must add up to 1.

      Setting Up Your Human Spinner:  You need to make one before class (or you can have students to do this if they recall how to form the circle activity!)- this requires 2 people to make.

       

      You need one rope and sidewalk chalk.  Once outside, mark a point to be the center of the circle.  Have one person hold the rope at the center and have the other person take the chalk and extend the rope, walk in a circle marking the chalk as he/she goes.  Repeat this for 4 other distances along the rope so that you have what is shown in the picture below.  Lastly, use chalk or label each “sector” with the color by laying down a 1/4 fraction circle piece on the center and drawing a line along it’s edges to the circle.  Repeat this for the 1/3 section.

      Doing The Activity:  Choose 5 students to be in competition #1.  Here are the 5 roles a side stepper, a heel-to-toer, a skipper, a power walker, and a jogger.  Each person begins on one of your circles at any place they wish.  When the music starts, each person starts moving around their circle.   It is imperative that each student keeps the same pace throughout.  Once everyone has made at least 1 full lap, randomly stop the music and have each student stop where they landed.  If you end up in the “right” sector, you win or at least make it past that round.  If you end up in the wrong section, you’re out.

      Before doing each competition, explain what “winning” will be and ask the students (who should be standing around the circumference) to predict how many students will win.  Here are the competition scenarios (note: Get a new set of 5 students for each scenario).

      Competition Scenarios:

      1.  You win if you end up in the red sector.

      2.  You win if you end up in the white or red sector.

      3.  You pass the first round if you end up in the white sector.  You win if you end up in the red sector in round 2.

      4.  You pass the first round if you end up in the red sector.  You win if you end up in the red sector in round 2.

       

      Students create spinners inside

      Back inside, pass out the activity sheets, colored pencils, fraction circle pieces and paper clips to each group.  If needed, model how to use the spinner on page 1 to re-create the outside spinner following the directions on the page.  Once each student has their spinner drawn, give them 1 minute to make and record predictions.  Next, demonstrate how to open one side of the paper clip to make a pointer.  Show them how to hold a pen or pencil on the center of the circle inside of the paper clip to be a spinner.  Have each student complete 50 spins, recording the results as “actual frequency”.  Once the 50 spins are complete, have the students calculate the probabilities, total and complete the analysis question. Have students share their work and explanations with the class.

      Considering Scenarios from Outside

      Give the students 5-10 minutes to try to calculate the probabilities fro each of the 4 competition scenarios.  For #2, they should add the two probabilities.  For #3 and #4, they should multiply the individual probabilities as they are looking for a part of a part.

      Building a Team Spinner

      Have each group now create their own spinner following the given parameters.  Once they have it drawn, give them 5-10 minutes to write 6 statements about their spinner on the page “The Truth about our Spinner”.  Note: They are only writing statements and NOT completing the T/F or Reason columns.  Once groups are done, have them trade spinners and statements and try to determine which are true and false.  Alternatively, you can bring a spinner to the document camera and go through the statements as a class.

      Click to access Spinner%20Mania%281%29.pdf

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